What did you do this week?
Quests? Ranked play? Fun Guaranteed with friends?
Espo: 3040 Gold, Rank 12, 363/500 Shaman wins
Vast: 1155 Gold,
- Choose Your Champion is available again – Get 1 free pack for choosing a champion. Earn as many as 4 card packs. Voting closes Feb 28th.
- Dean Ayala asks on Twitter : “If Hearthstone used to be your main game but isn’t anymore, what would get you back?”
- Vast: Keyword: Accomplishment, Everquest, Minecraft, Dark Age of Camelot, WoW (reminder cues)
- Some discussion on this happening at Hearthpwn – https://www.hearthpwn.com/news/6420-dean-ayala-asks-what-would-get-you-back-into
- Several conversations on Reddit : Reddit1,
- Ideas: Achievements, tournament mode, Eternal, monthly leagues, statistics, community quests (ie. 2 million Deathwings, if completed everyone gets a reward)
- Masters Tour Announced
- $250,000 total prize purse, 1st place $50,000
- Online Qualifiers in March-April
- Masters Tour Las Vegas – June 14-16
- Top finishing players in online qualifiers, will receive card packs based on their final standings. (1st – 20 packs, 2nd 20, 3rd-4th, 15, 5-8 10, etc)
- New Competitive Rules Announced
- Specialist – Maindeck/Sideboard format
- Players submit 3 decks from the same class
- Players designate one deck as a primary deck, the other two as secondary and tertiary.
- Secondary and teritary decks may have up to 5 cards different from the primary deck. Two duplicate cards in the primary deck list count as two cards.
- Players must play game one of each match with their primary deck.
- At the beginning of game two and onward, players may decide to keep playing their primary deck, or switch to either of the others.
- Deck decisions for games two and three, are performed at the start of each game simultaneously and in secret from the opposing player.
- All Masters Qualifier and Ranked Ladder Qualifier matches will be best-of-three. All matches at Masters Tour events will be best-of-three, with the exception of a best-of-five finals.
- Comments from Reddit:
- Specialist – Maindeck/Sideboard format
I think this decision does three things:
- Streamlines the viewing experience. As HS has become more and more control/combo orientated, Bof5 matches seem to drag longer than ever before. Especially relevant in the Swiss formats where you can’t move onto the next round until everyone is done. This may even give production people more of an opportunity to “jump around” within a broadcast as matches will be shorter. Allowing for more exposure to players or unique lineups.
- This format “looks more like ladder”. That has always been the biggest complaint about the old Conquest system. They made people grind ladder to qualify in a tournament that was completely different from that experience. While ladder points don’t mean anything anymore to competitive HS, it’s still something that has relevance to experiment and try things out in.
- Deckbuilding and deck choices are still relevant. Gone are the days of just jamming the top 3 VS decks and hoping for the best. By limiting a person to one class, they can either choose the current “best” class or they can choose a class that best counters that “best class”. Or they can even go off the board and pick a class that has a fighting chance against both “the best” and the “best counter” classes. I think there’s
- still a lot of complexity to be explored here.
Is this for real? I find it hard to imagine a format with only one class per player. One of the biggest complaints about competitive hearthstone had been it felt like we saw the same decks over and over. This seems like it will exacerbate that.
counterintuitively, I think it should actually fix it. I think 3 decks that are designated to be markedly different from one another allows for more exciting and interesting player expression through lineup building than “which of these 6 meta decks plus a few tech cards do I want to make my lineup” which is why we see such same-y tournaments
Here you can do interesting stuff with transformative sideboards (imagine going from tempo to freeze mage, for instance, just as a very narrow example) or how you react to a field where it’s almost impossible to go into any given tournament with one single strategy, like “ban x-class” lineups have sort of served as historically. I’m not saying it’s a perfect solution, but I’m glad blizzard is testing this stuff.
Leaving aside all judgment on the format, I saw this from noblord on twitter, which does get me thinking about the format.
- Your main deck doesn’t have to be your strongest deck; can start with techs for your worst matchup.
- If your core meta deck is in your secondary slot, that means in your tertiary slot you can have a deck that’s 10 cards away from your main archetype. 10 is a lot; like you can conceivably come with two very different archetypes.
Brawl of Champions Round 2
How it Works
- Choose a class. This picks your rumble champion.
- Your rumble champion has a shrine, just like in Rumble Run.
- Your deck is pre-constructed for your champion.
Shrines active this week:
Druid – Gonk’s Mark – 0/3 minion, After you summon a minion, give it +1/+1
Hunter – Halazzi’s Hunt – 0/5 minion, You minions have “Overkill: Cards in your hand cost (1) less.”
Mage – Jan’alai’s Progeny – 0/7 minion – Whenever you Freeze a character, put a Frostfire into your hand.
Paladin – Shirvallah’s Vengeance – 0/5 minion – After your hero takes damage, deal 5 damage to the enemy hero.
Priest – Bwonsamdi’s Covenant – 0/8 minion – Healing enemies damages them instead.
Rogue – Pirate’s Mark – 0/5 minion – After you cast a spell, cast it again. (on the same target).
Shaman – Krag’wa’s Lure – 0/2 minion – After you Overload, give your minions that much attack.
Warlock – Dark Reliquary – 0/4 minion – Whenever you discard a card, summon a random Demon.
Warrior – Akali’s War Drum – 0/8 minion – After you summon a Dragon, reduce the Costs of Dragons in your hand by (1).
Hints and Tips/Top 5
Reviews and Emails
Legendary Patron Shoutout: Deadpool and Chris Vannaken
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Music by James Marantette – https://soundcloud.com/james-marantette