LOTI 022 : Mage Strategy Guide

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LOTI #22 – Legend of the Innkeeper – “Mage Strategy Guide”


Welcome to the Legend of the Innkeeper.  I’m Vastidious and I’m Ariannwyn.  We’re glad you could join us for our 22nd episode.

Special guest Espo!  *crowd goes wild*

This week we are talking about…


What did you do this week?

Top 3 of the week – Mage Cards

VastidiousFlamestrike, Mirror Entity, Counterspell,Archmage Antonidas,Kirin Tor Mage

Ariannwyn Flamestrike, Mirror Entity, Counterspell

EspoArchmage Antonidas, Blizzard, Pyroblast


New cards!


[Ancestor’s Call]
Foe Reaper 4000
Anodized Robo Cub
Fel Cannon
Screwjank Clunker
Muster for Battle
Cobalt Guardian
Call Pet




The Mage class is the one you are introduced to when you start the game.  The mage is primarily focused on doing direct damage to both enemies and the opposing hero.  But the mage has a wide range of abilities that help them survive in many situations.

The Hero Ability is called Fireblast.  It costs 2 mana and allows you to do 1 point of damage to any target on the board including your own.  It doesn’t sound like much but trust me, in the early game it helps keep the small minions under control and in the late game can sometimes be just what you need to take out a larger minion.  Not to mention, hitting the opponent in the face here and there to keep their health dropping.

When playing Mages you’ll find some fairly specific types of decks.  You’ll find spell power, frost mages and secret mages.


What is interesting about the Mage is that there aren’t a lot of combos available to them, like there are with other classes.  The one combo that sticks out is using the Kirin Tor Mage (3 mana, 4/3 minion, Battlecry: The next Secret you play this turn costs (0).) with Secrets.  It’s a great way to get secrets out on the board in the early game.

The mage is more about powerful cards in combination with disrupting cards.  One of the big disruptive cards is Polymorph (4 mana, Transform a minion into a 1/1 sheep).  As for big damage, the mage has Fireball (4 mana, Deal 6 damage.) and Pyroblast (10 mana, Deal 10 damage).  Then you have the freezing spells, like Cone of Cold (4 mana, Freeze a minion and all the minions next to it, and deal 1 damage to them.); Blizzard (6 mana, Deal 2 damage to all enemy minions and freeze them.); Frostbolt (3 mana, Deal 3 damage to a character and freeze it.); Frost Nova (3 mana, Freeze all enemy minions); and Ice Lance (1 mana, Freeze a character.  If it was already frozen, deal 4 damage instead.)

So with those alone you see how powerful the mage can be.

Special Cards

We’ve already talked a little about some of the powerful cards a Mage has available to them, but there are more.  Let’s first look at the Secrets.  The Mage is one of three classes that has secrets available to them (Paladin, Hunter).  A secret cannot trigger on the players turn, so keep that in mind.  Here is a list of the Secrets available to the mage:

Counterspell (3 mana, Secret: When your opponent casts a spell, counter it.)
Ice Barrier (3 mana, Secret: As soon as your hero is attacked, gain 8 armor.)
Mirror Entity (3 mana, Secret: When your opponent plays a minion, summon a copy of it.)
Spellbender (3 mana, Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.)
Vaporize (3 mana, Secret: When a minion attacks your hero, destroy it.)
Duplicate (3 mana, when a friendly minion dies, put two copies of it into your hand)
Ice Block (3 mana, Secret: You last one more turn)

But that’s not all the mage is about.  One of the power house minions for the mage is the Water Elemental.  (4 mana, 3/6 minion, Freeze any character that water elemental damages.)

Other very good mage minions are: Ethereal Arcanist (4 mana, 3/3 minion, if you control a secret at the end of your turn, gain +2/+2); Mana Wyrm (1 mana, 1/3 minion, Whenever you cast a spell, gain +1 attack.); and [Sorcerer’s Apprentice] (2 mana, 3/2 minion, Your spells costs (1) less.)

And finally we can’t finish this conversation without talking about the mage Legendary card Archmage Antonidas(7 mana, 5/7 minion, Whenever you cast a spell, put a ‘Fireball’ spell into your hand.)  I can’t say enough about how powerful this card ‘can’ be.  As long as he’s not polymorphed, killed, silenced or hexed.


Beginner Deck Tech: Basic Mage



2x Arcane Missiles
2x Frostbolt
2x Arcane Intellect
2x Fireball
2x Polymorph
2x Water Elemental
2x Flamestrike
2x Acidic Swamp Ooze
2x Bloodfen Raptor
2x Ironfur Grizzly
2x Shattered Sun Cleric
2x Chillwind Yeti
2x Gnomish Inventor
2x Sen’jin Shieldmasta
2x Boulderfist Ogre

“Fast Mage”


2x Mana Wyrm
2x Mirror Image
2x Frostbolt
2x Arcane Intellect
2x Counterspell
1x Duplicate
1x Kirin Tor Mage
1x Mirror Entity
2x Fireball
1x Polymorph
2x Water Elemental
1x Archmage Antonidas
2x Undertaker
2x Haunted Creeper
2x Knife Juggler
2x Loot Hoarder
2x Mad Scientist
1x Loatheb

Vastidious’s Secret Mage


2x Mana Wyrm
2x Frostbolt
2x Counterspell
1x Duplicate
2x Kirin Tor Mage
2x Mirror Entity
2x Fireball
1x Polymorph
2x Water Elemental
1x Archmage Antonidas
1x Flamestrike
2x Undertaker
2x Loot Hoarder
2x Mad Scientist
2x Harvest Golem
1x Loatheb
2x Sludge Belcher
1x [Kel’thuzad]

Markanthony Miranda ‏@Myoartist  22h22 hours ago

@LotiPodcast Do you prefer slow mages or fast?


Mage is very good when it comes to the Arena.  At least for a lot of people it is.  I don’t seem to have the same success as everyone else.  Mages have the ability to deal massive damage, clear the board and slow the game down which make it one of the best classes in the Arena.

One of the more effective strategies in the Arena with Mage is to utilize freeze spells.  But keep in mind that once the spell is used, it’s gone.  You need to balance spells with minions.  Controlling the board and pace of the game is key and then having a big end game.

When drafting for Arena you should keep your eyes out for the following cards:

Blizzard (6 mana, Deal 2 damage to all enemy minions and freeze them.) – A great way to take out any lower health minions AND you can slow the game down by freezing the big ones.

Cone of Cold (4 mana, Freeze a minion and all the minions next to it, and deal 1 damage to them.) – Another way to control the pace of the game.  Plus you can clear out smaller minions.

Fireball (4 mana, Deal 6 damage) – The bread and butter of the mage’s damage spells.

Flamestrike (7 mana, Deal 4 damage to all enemy minions.) – Probably the best board clearing spell in the game.  If you can get multiples of these, do.

Pyroblast (10 mana, Deal 10 damage.) – If you can survive until turn 10 this can be a game changer.  Don’t get more than one of these though.  Ok, maybe two but no more!

Polymorph (4 mana, Transform a minion into a 1/1 sheep.) – Almost a must have spell.  Get at least one if you can for taking out those big legendaries.

Mana Wyrm (1 mana, 1/.3 minion, Whenever you cast a spell, gain +1 attack.) – Since you cast so many spells, it’s almost a shame not to have this on the board to take advantage of all that.

Water Elemental (4 mana, 3/6 minion, Freeze any character that water elemental damages.) – This is a great minion to have around.  Especially against classes that use weapons.  A great way to keep them frustrated and useless.

Questions:  I asked on Twitter if anyone had questions they would like to ask about Mage. We had one response.

Markanthony Miranda ‏@Myoartist  22h22 hours ago

@LotiPodcast Do you prefer slow mages or fast?

Reviews and Emails

iTunes Reviews: none

Emails: none

Twitter: 96 followers

Espo : xcmtbgamer@gmail.com

Youtube : xcmtbgamer

Twitter:  xcmtbgamer


That does it for this episode.  You can email the show at info@legendoftheinnkeeper.com.  You can also visit our website at legendoftheinnkeeper.com where we will post the show notes with the episode that has links to all the information we discussed.

Our YouTube channel is www.legendoftheinnkeeper.com/YouTube

You can follow the show on Twitter @LOTIpodcast

You can support the show through Patreon at :  www.patreon.com/Legendoftheinnkeeper

Be sure to subscribe and rate us on iTunes!

Until next show, Happy gaming!


Music by James Marantettehttps://soundcloud.com/james-marantette

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About Author

Vastidious is a long time gamer, father to Ariannwyn and doesn't read the text on the cards.

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