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LOTI #019 – Legend of the Innkeeper – “Warlock Strategy Guide”
Welcome to the Legend of the Innkeeper. I’m Vastidious and I’m Ariannwyn. We’re glad you could join us for our 19th episode.
This week we are talking about…
What did you do this week?
Top 3 of the week – Warlock Cards
Vastidious – Lord Jaraxxus, Void Terror, Power Overwhelming
Ariannwyn – Bane of Doom, Voidcaller, Twisting Nether/Void Terror
1. Blizzard sending out mysterious cards prior to Blizzcon about Hearthstone
- Amaz leaves Liquid
Getting Better – Warlock!
Just what Vastidious has been waiting for! Warlock week! Whether he believes it or not I’m convinced that Warlock is his favorite class. And I must say that Warlock is really fun to play! But why do you like it so much dad?
Because of the hero ability? Specific cards?
When I started playing Hearthstone and was taking a look at all the different heroes, the Warlock absolutely confused me. Why in the WORLD, would someone harm themselves over and over again to draw cards! It makes no sense whatsoever! I mean the ultimate point of the game is to win by not running out of health yet here was a class that was using up health as if it meant nothing at all. Honestly at that point I avoided the class and moved on.
Eventually I tried it out and started seeing how the hero ability could benefit someone occasionally but wasn’t quite convinced. Then I came across a murloc rush deck. As I think we’ve mentioned before, I’m kind of a rush kinda a guy and a murloc deck really was pretty cool. Next thing I know I’m hooked and I completely get the hero power and I abuse it fairly regularly. It wasn’t until I started playing with a Handlock deck that I REALLY got into using it, but that’s a different story.
The Warlock is all about self-abuse (As Ariannwyn learned this week). Most of the cards revolve around the use and abuse of demons and direct damage.
The Warlock hero is Gul’dan (Another Orc! Though he looks dead or undead, or dead-alive? whatever you want to call it.) who was responsible for the creation of the Death Knights.
The Warlock hero ability is called “Life Tap” which gives you 2 damage and you draw a card. This is an amazing ability.
Warlocks do well with rush decks and control decks.
Most of the combos that work well with the Warlock involve cards that aren’t Warlock cards. For example, one of the most popular cards to combo with is Power Overwhelming (1 mana, Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.) This card will frequently be found used with minions that have charge, such as Leeroy Jenkins. It’s also used with other cards you have on your board already that can take out other large minions with it’s help in a time of trouble.
Another common use for Power Overwhelming is to combo it with Void Terror (3 mana, 3/3 minion, Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health). This combo is amazingly awesome! However, if you do use this combo, remember to attack with the Power Overwhelmed minion before you use Void Terror to destroy it, if you can without destroying that minion. It makes this combo even more valuable if you do.
One more Power Overwhelming trick, is to use Power Overwhelming on a minion, attack with that minion and then play Shadowflame (4 mana, Destroy a friendly minion and deal its Attack damage to all enemy minions.) on it, which will clear the enemy’s board in many cases.
What about this combo I had never considered. Power Overwhelming + Raging Worgen (3 mana, 3/3 minion, Enrage: Windfury and +1 Attack.). This brings the Raging Worgen to a 7/7 minion, which you can attack a minion that has less than 7 attack and it will enrage, giving it Windfury and it will then be an 8/7 minion that can attack again before it dies. Crazy, eh?
In the Handlock deck, another great combo is using Ancient Watcher (2 mana, 4/ 5 minion, Can’t Attack) and Sunfury Protector (2 mana, 2/ 3 minion, Battlecry: Give adjacent minions Taunt.) together, although you can use this combo with any other class. Or combine Ancient Watcher with Ironbeak Owl (2 mana, 2/1 minion, Battlecry: Silence a minion). You can even combine the two, but just remember to play Ironbeak Owl BEFORE you play Sunfury Protector. Otherwise you will lose the Taunt when you silence it. You can also play another Ancient Watcher before and then play the Sunfury in between for a double taunt wall.
What about this combo, Nerubian Egg (2 mana, 0/2 minion, Deathrattle: Summon a 4/4 Nerubian.) on turn 3. On turn 4, play Power Overwhelming on the egg, attack for 4, then play Void Terror destroying the egg turning into a 7/9 minion, which causes the egg’s deathrattle to summon a 4/4 Nerubian.
And to wrap up the combo section, let me toss an unexpected combo at you. Don’t laugh, but let’s say you play Angry Chicken (1 mana, 1/1 minion, Enrage: +5 Attack.) on turn 1. Yes, I said Angry Chicken. On turn 2, you play Power Overwhelming + Mortal Coil (1 mana, Deal 1 damage to a minion. If that kills it, draw a card.) on the chicken. Or you could use the Elven Archer (1 mana, 1/1 minion, Battlecry: Deal 1 damage.). Either way your chicken just became a 10/4 minion on Turn 2.
And the last example, that I can’t do yet because I don’t have a key element is Power Overwhelming + Sylvanas Windrunner (6 mana, 5/5 minion, Deathrattle: Take control of a random enemy minion.) As usual, best if used when only a big minion is on the board.
So there are some ideas to get you started. Finding other cards to combo with shouldn’t be too hard. <grin>
The Warlock is all about it’s special cards. I’m not going to list every Warlock card here, but I do want to highlight one or two.
Corruption (1 mana, Choose an enemy minion. At the start of your turn, destroy it.) – Not a card I keep in my decks most of the time, but can come useful as a big threat removal.
Shadow Bolt (3 mana, Deal 4 damage to a minion.) – A decent direct damage spell that can be buffed up with spell power.
Demonfire (2 mana, Deal 2 damage to a minion. If it’s a friendly Demon, give it +2/+2 instead.) – A great card to have in your deck especially if you have a bunch of Demons in your hand. If not it’s a 2 damage removal spell.
Shadowflame (4 mana, Destroy a friendly minion and deal it’s Attack damage to all enemy minions.) – a great removal spell that has the ability as we explained earlier to hit for all kinds of damage if you combo it up.
Legendary Card: Lord Jaraxxus (9 mana, 3/15 demon, Battlecry: Destory your hero and replace him with Lord Jaraxxus) – We can’t talk about special cards without talking about Jaraxxus. I ended up with him early on as one of my first Legendaries. He’s not just a 3/15 demon that replaces your hero. When he replaces your hero your hero power changes to INFERNO! (2 mana, Summon a 6/6 Infernal.) Basically each turn you can summon another 6/6 Infernal until someone dies. AND he’s a 3/ 8 weapon on top of that. OH AND he heals you back to 15 if you happen to be low on health.
- Blood Imp (1 mana, 0/1 demon, Stealth. At the end of your turn, give another random friendly minion +1 health) and Flame Imp (1 mana, 3/2 demon, Battlecry: Deal 3 damage to your hero) – Cheap minions that can really cause problems for your opponent if they don’t take care of them. I’m a big fan of the Blood Imp since he’s stealthed.
- Doomguard (Charge. Battlecry: Discard two random cards.) – Monstrous minion that has charge but a high cost if you have cards in your hand. If you can play without cards in your hand it’s golden.
- Hellfire (4 mana, Deal 3 damage to ALL characters) – The warlocks board clearing spell. The WHOLE board. Be careful when you play this because it harms both heroes too.
- Lord Jaraxxus (9 mana, 3/15 demon, Battlecry: Destroy your hero and replace him with Lord Jaraxxus) – The Warlock Legendary – a no brainer! You must grab him if he comes up. This allows you to lifetap more frequently during the game with the confidence that you can heal back up and have more power to play with.
- Mortal Coil (1 mana, Deal 1 damage to a minion. If that kills it, draw a card.) – A strong card for the early game. It has it’s best value if you make sure to only use it on 1 health minions.
- Siphon Soul (6 mana, Deal 2 damage to a character. If that kills it, summon a random Demon) – Must be used on a minion with 2 health for best mana value. However, if you do kill something you get a free demon (that doesn’t have to be in your hand. It can be ANY demon).
- Soulfire (Deal 4 damage. Discard a random card.) – When in trouble, discarding a card might be the last of your worries. This will help keep the board under control.
Giant Miracle Warlock – http://2p.com/6677267_1/Hearthstone-Giant-Miracle-Warlock-Deck-by-flord.htm
Molten Warlock – http://us.battle.net/hearthstone/en/forum/topic/11913301366
Tempo Handlock – http://ihearthu.com/wp-content/uploads/sites/2/2014/04/warlock.jpg
Reviews and Emails
Hello faithful keepers!
My top 3 list if sounds are as follows
1) Lord Jaraxxus dying
– so over the top and drawn out – hilarious!
2) Doomsayer attacking
– when he enters the board he foretells impending doom, so if he’s silenced and then buffed, his attack cry is “did I miss it?” Because the impending doom he foretold hath spared him – awesome little Easter egg!
3) Blood Imp attacking
– a minion whom is never intended for attacking, so if he does he alludes to this fact with his battle cry “Sure, send the little guy!” – he’s essentially calling out his own master, priceless!
Keep up the incredible work, never miss an episode!
That does it for this episode. You can email the show at firstname.lastname@example.org. You can also visit our website at legendoftheinnkeeper.com where we will post the show notes with the episode that has links to all the information we discussed.
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Until next show, Happy gaming!
Music by James Marantette – https://soundcloud.com/james-marantette