LOTI 009 – The Frostwyrm Lair

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LOTI #009 – “The Frostwyrm Lair”

Episode 009Intro:

Welcome to the Legend of the Innkeeper.  I’m Vastidious and I’m Ariannwyn.  We’re glad you could join us for our ninth episode.

This week we are talking about…

The last wing of Naxxramas, The Frostwyrm Lair


What did you do this week?


1.  “After Naxx”  (Meta)


“Team 5, the nickname for the small team within Blizzard that made Hearthstone into what it is, is growing rapidly according to Chayes. It’s now up to 30 members, …”

“We wanted to add new mechanics to the game but we didn’t add a new keyword or anything that players would have to learn a new concept,” he said.”

“Then came the idea of a progressive rollout.”

“By designing the challenges as combat puzzles, Blizzard found a way to train players how to think about overcoming popular decks.”

2.  Nerf it!


“Mad Scientist, a 2 mana creature that puts a secret directly into play, has given the Hunter class a huge boost.”

“The design team wanted Mad Scientist to be a strong card. Secrets weren’t exactly dominating the meta before Curse of Naxxramas released.”

3. Professional coach


“that means that when I play Hearthstone I always assume my opponent has the perfect hand and panic as soon as they play so much as a Goldshire Footman. “You’re focusing way too much on responding, and not enough on anticipation,” says Admirable. “At some point you have to create tension on the board.”

“Too often I respond to something unexpected happening by trying to change my approach entirely. Again, the problem is panicking. “When you deviate from your gameplan, you really start getting stuck,”

“The other thing to remember is to stop taking losing so seriously. “You’re going to lose a lot of games,” says Admirable. “That’s the nature of it. In Hearthstone you have to lose. You should take any loss as an opportunity to think what could I have done to win? “

“So, could hiring a coach work for you? Well that very much depends on how much you value your time and money, but also how important getting better at this game is to you?”

4. Windows 8 Tablet Giveaway

Intel is giving away 30 Windows 8 tablets with Hearthstone on them.  The sweepstakes ends at 11:59 PM ET on October 12th, 2014 https://www.hearthstoneontablet.com/

5. Heartstone Top Deck Site

http://hearthstonetopdeck.com – Site has listings of the top decks that were used in recent tournaments by the pros.


Boss #1:  Sapphiron

His hero power is 0 cost “Frost Breath” “Destroy all enemy minions that aren’t frozen.” There are two special cards.  The first one you start with it on the board, “Frozen Champion” he’s a 5 cost, 2/10  “Permanently Frozen.  Adjacent minions are immune to Frost Breath”.  The other card is “Pure Cold” it’s a 5 cost spell “Deal 8 damage to the enemy hero, and Freeze it”.  The card you get from defeating him is “Echoing Ooze” which is a 2 cost 1/2 minion “Battlecry:  Summon an exact copy of this minion at the end of the turn.”

Boss #2:  Kel’Thuzad

His hero power has two phases.  The first phase in normal mode is “Frost Blast”, 0 cost “Deal 2 damage to the enemy hero and freeze it”.  The only difference in heroic mode is that the ability is 3 damage.

In the second phase – normal mode – his hero power is “Chains”, 8 cost “Take control of a random enemy minion until the end of the turn”, and in heroic mode it is 8 cost “Take control of a random enemy minion”

He also has two special cards.  The first one is “Mr Bigglesworth”, a 0 cost 1/1 kitty.  The other is “Guardian of the Icecrown” which is a 4 cost 3/3 with taunt (in normal mode) and a 5/5 with taunt in heroic.

The card you get for defeating him is “Shade of Naxxramas” (3 cost 2/2 “Stealth. At the start of your turn gain 1/1”)

At the end of the wing you get “Kel’Thuzad”  8 cost 6/8 “At the end of each turn summon all friendly minions that died this turn”.

Paladin Challenge:

You fight against Kel’Thuzad, once you defeat him you unlock “Avenge” a 1 cost secret “Secret: When one of your minions dies, give a random friendly minion +3/+2”


Reviews and Emails

iTunes Reviews: no new reviews


From Dwrn: Have been listening to the show since episode one and just wanted to say I really enjoy it! I think it was two episodes ago when you asked for some ideas for more segments, and one that might be good for newer players, is a segment about certain decks and maybe call it “Player Deck of the Week” or something. You can look up certain decks and variations of them on all of the different websites that are available, give credit to the creator and then go through the whole deck and talk about what kind of deck it is and all the different combos and how to play it and stuff. Most of the creators give a summary on their deck and how you should play it so it shouldn’t be a super hard segment to do since most of the info is already there for you. You could also make the deck if you have the cards and play it a few times and give your personal experience and feedback on it as well! Anyway great job and keep it up, I look forward to the show every week and listen to it as soon as it pops up in my feed!

From Manuel: Hey again. I just wanted to write in and suggest some  stuff for the podcast since I totally forgot last week. I definitely like you playing some arena because it’s my favorite mode of play (even though I’m really bad at it). Trumps card rankings help a lot for that so maybe you can use them, it made my life a lot easier.

I would also love some class specific podcasts.

From Zitter:  Congratulations on the growing and entertaining show that you are hosting for us casual players. It really gets better every time I hear it.

Since the show is for casuals and done in a very laid back format my suggestion is to add a third chair for community guests who may be willing to come on. They can introduce themselves tell us about the decks they use, what their best rank is and what brought them to hearthstone. This will bring something fresh to every show. Most podcasts I listen to have 3 speakers which allow nice rotation of conversations.

Keep going and keep up the good show.



From @Shiny_Rob:  My son and I just finished the latest show. We say fewer panda talk and more Druid talk!

Also from @Shiny_Rob: also, I found out that you only have to silence one of Feugen and Stalag. You just have to make sure the silenced one dies last


That does it for this episode.  You can email the show at info@legendoftheinnkeeper.com.  You can also visit our website at legendoftheinnkeeper.com where we will post the show notes with the episode that has links to all the information we discussed.

Our YouTube channel is “http://www.Legendoftheinnkeeper.com/YouTube

You can follow the show on Twitter @LOTIpodcast

Be sure to subscribe and rate us on iTunes!

Support us on Patreon at http://www.Patreon.com/LegendOfTheInnkeeper

Until next show, Happy gaming!

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About Author

Vastidious is a long time gamer, father to Ariannwyn and doesn't read the text on the cards.


  1. Well to follow up on my chat with Arianwyn I have some concerns with the “just figure out how to beat it” when there’s a call for a nerf.

    On the one hand that’s good advice. IF a card seems tough, make sure you’re either packing counters or you can beat most decks before that card is in play. But there are also some problems with that too and I think it applies to a lot of cards that seem OP:

    First there’s the issue of “what do you get for the mana.” The Mad scientist for example gives you a 2/2 creature and if not silenced a free cast secret. That can be a lot of punch for the mana compared to other cards that do the same– assuming it’s not silenced. And my concern with balancing a CCG is the “do you have counters X and Y in your deck?” continuing to drive deck design in one direction.

    The second is the nature of Rock Paper Scissors deck design. Yes a silence heavy deck will beat a death rattle but it won’t do much against a Zoo. Yes a taunt heavy deck will stop a rush but it won’t do much against a Spell power mage. The challenge as a CCG goes is how much they want the win-condition to be based on what deck each person brought. And if my deck pretty much can’t win because it’s the “wrong” deck, how long will I invest money into the game after losing a lot of games I was going to lose from the start?

    I see where the argument comes from: Just build a better deck, but I don’t ~trust~ Blizzard to give me the tools without making me pay either in cash or in weeks of gold grinding to do it. And it’s good business for them not to.

    As it seems now I have to dedicate 2-6 cards in my deck depending on build to hard removals or removal combos. Cards like kel’Thuzad simply cannot be allowed to remain. I also need to pack 2-4 silences to deal with all the death rattles. So based on the current trend almost a third of my deck is based around counters to power cards or building decks that beat the opposition before those power cards come into play. Now this could all be in my suck-age as a player. A better player maybe doesn’t build like that… dunno.

    Also additional seats can be a lot of fun! I support the guest of the week idea. 🙂

  2. My first thoughts to your thought process is that any single deck you build isn’t going to have answers for every possible combination. I believe what we are doing in the current meta is building decks that can overcome the ‘deck dejure’. So you are going to be taking decks that work in certain situations and tweaking them to beat most decks you come across.

    For an example, last month the Zoo deck was predominant in the Constructed ladder. But this month, it’s the Hunter decks that are taking over. What worked to counter Zoo decks last month, won’t necessarily be as effective against the Hunter decks. So you have to go back and look at what is working and tweak your deck as appropriate. If that means rebuilding the deck, you have to do that to survive.

    In one of the articles we talked about last week, (Link) Blizzard’s developer Eric Dodds said that “We wanted to make it so people constantly had to explore and innovate.” He continues, “It’s more that we want to provide tools to players to deal with lots of different meta types.”

    As for packing 2-4 silences in your deck for deathrattles, what about thinking outside of the box. For an example, the Priest combo that we put out on Twitter yesterday (Link). Baron Rivendare, Auchani Soulpriest, Zombie Chow, Zombie Chow, Circle of Healing. This combo is INSANE! 4 points of damage to everything on the board, which kills the zombies, which do 5 points of damage each to the opposing player, TWICE, because of Baron Rivendare. It doesn’t matter what the other player has on the board. It doesn’t matter what deathrattles are there. 20 points of damage to the opposing player, when you can play this combo, is likely to kill them.

    This combo uses cards that you get as a priest normally, cards you get through Naxxramas and the Auchenai Soulpriest which is 100 dust to create if you don’t have one already. Now I see that one argument would be that you have to buy Naxxramas to get the other cards. But you can unlock them with some work in game. But the $20 I spent on Naxx was well worth the price and I got my entertainment value from that. But if I didn’t have the money I would have spent time grinding cash to unlock each wing as fast as I could.

    The point with the above example, is that the game is not about creating a single all-encompassing deck that will beat all the other decks. It’s about exploring and being creative to find ways to defeat a variety of decks in different ways. And instead of complaining about one specific card, try finding ways to mitigate its effect. Yes that card is very strong in specific decks. I have a deck that I’m using it in right now and it’s very powerful for me. HOWEVER, I have lost about 45% of the time with that card in my deck. It’s not that specific card that is making me win 65% of the time. It’s the supporting cast around it that makes it effective.

    Great discussion and I get your thought process but I think there are going to be future combinations and options that someone will come up with that will neutralize that card’s effectiveness. Just given enough time and thought and someone will come up with a counter. If a month from now, nothing changes and the card is still dominating the meta, then maybe I would consider a change. But keep in mind that Blizzard is tracking every game, every deck and card to see if something is more powerful than it should be. If that is the case, they are likely to make a change. But only if the data backs it up. So far I’m not convinced that it is.

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