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#002 – Legend of the Innkeeper – “Deck Building Strategy”
Intro: Welcome to the Legend of the Innkeeper. I’m Vastidious and I’m Ariannwyn. We’re glad you could join us again for our second episode.
– Talk about who we are. Jobs, interests, hobbies. Random fact.
What did you do this week?
We mentioned working with a Hunter deck last week. How did that go?
1. Curse of Naxxramas Screenshots Leaked
Someone released images last week of what appears to be how Curse of Naxxramas will look. There were several images shown with each wing separated out with a boss at the end. They also revealed a card, Kel’Thuzad. (8 mana 6/8 – Text: He returns all friendly minions to the battlefield that died that turn). Blizzard asked all the sites to remove the links to the images.
2. Release Date Announced Then Unannounced
Aratil from Blizzard said this week,
“Just wanted to give everyone a head’s up that we are currently targeting to release Curse of Naxxramas during the month of July. Unfortunately, we still have a lot of implementing and bug fixing to get through, so please stay tuned!
With that said, we are also targeting to reveal pricing details regarding Curse of Naxxramas next week on July 1st, so please keep an eye out for that.”
Then a few hours later he updated this. Now it’s not going to come out on the 1st.
“I know everyone is really excited for any and all information regarding Naxxramas. We’re doing our best to get it into your hands as soon as possible. However, it turns out we’re actually not going to be quite ready to announce Naxxramas pricing on July 1st as I previously mentioned—we do still want to announce more Naxxramas information soon, but I’m afraid it won’t happen on July 1st. We’ll get the details to you as soon as we have finalized information to share.”
3. Season 3 Ended – New Card Back Revealed
So season 3 ended. How did you do?
The new card back is a Naxxramas card back. It’s mildly cursed according to the post. http://us.battle.net/hearthstone/en/blog/14642095/hearthstone%E2%84%A2-ranked-play-season-4-the-dread-necropolis-7-1-2014
4. Hearthstone Calendar
This week I was looking through a bunch of information about tournaments and competitions and came across this calendar that has most of them listed on it.
Calendar of HearthStone events – https://www.google.com/calendar/embed?src=d1q45i96sa1djr4c7inpqc1ft0%40group.calendar.google.com&ctz=America/New_York
5. Dreamhack Releases Numbers
DreamHack numbers released – 550,000 unique viewers throughout the tournament and during the finals, peaked at 55,000 simultaneous viewers.
6. Naxxramas Primer
In preparation for the upcoming expansion, Simplexity88 posted a summary of all the bosses in Naxx from World of Warcraft and their special abilities. http://www.reddit.com/r/hearthstone/comments/29hsn2/naxxramas_boss_overview/
Deckbuilding – types of decks
There are three types of decks in Hearthstone. Control, Rush, and Balance/Combination. You need to know how to play with and against all three types.
The essence of a Control deck is about controlling the pace of the game early on, until you get to a point where you can stomp on your opponent in the late game. They generally focus on mass removal and control spells that either kill of your opponents minions, slow them down, transform them, or take control of them. They also look for minions with taunt to slow the enemy from being able to damage you personally.
The essence of a Rush deck is about beating down your opponent so fast they never get a chance to setup their own deck and strategy. Rush style decks exist in almost all card games, and they are generally called Rush or Aggro (short for aggression) decks. These decks go hard at the opponent right from the start and aim to win before the late game. In fact they generally try to win by about turn 5 or 6. If the game goes past that point in time, most Rush decks will run out of steam and have not real way to win in the late game.
Balanced decks are exactly what they sound like. They aim for a balanced approach to the game. Balanced decks look to be able to handle all other decks in some way, while still applying their own pressure from the early game through the late game. While not specifically focused on an early game rush or a late game win, these decks want to apply pressure throughout and win by being able to answer every threat. They do this by focusing on cost effective cards.
Deciding what cards to include:
Obviously, this stage constitutes the bulk of the deck-building process. It is here that you will need to make the most interesting and difficult decisions.
This process is tricky, and most new players will rush to add as many “great” cards they can do their deck. This is a mistake, because in Hearthstone, the 30-card deck limit is very restrictive. Even with a limited card collection, you are likely to have vastly more “great” cards than you can fit in a deck. Often, inexperienced players will make incorrect evaluations of cards, thinking that some mediocre cards are great, and some excellent cards are mediocre.
So, you will need to very carefully evaluate the theme and purpose of your deck. Just because a certain card has worked well for you in the past, or because it has very good stats for its cost, or so on, is not reason enough to automatically include it in your new deck.
Start by adding core cards
You should start by very conservatively identifying the core cards of your new deck (the cards that you absolutely need to have in order for the deck to work).
For instance, if you wanted to create a Rogue deck that relies on doing massive burst damage through combinations of Leeroy Jenkins, Cold Blood, and/or Shadowstep, then these three cards are absolutely essential to your deck, and you should start by including them.
Some decks will have more core cards than others, but unless your deck is very combo-heavy, your core cards, in their strictest sense, will probably not exceed 10.
The next step is to include the most suitable situational class-specific cards.
Not all class-specific cards are suited for all types of decks. Some cards will be excellent if you are playing a control deck, while others are much better for a burst-damage combination, and so on. Including all of them will dilute the theme of your deck.
To fill out the deck, you will continue by adding the best (appropriate) neutral minions available to you
If you can finish off your deck by filling it up with such minions (again, while being quite ruthless, and always analysing whether each minion belongs in this specific deck), then that is great, and the first version of your new deck is complete.
Then off to test play!
Many players go into certain matchups thinking that they are unwinnable. While there exist extremely lopsided matchups (Frost Mage sans giants versus Control Warrior comes to mind), many disadvantageous matchups still give you over a 30 percent chance to win. Entering the game with your mouse hovered over the “Concede” button will only cloud your judgment and prevent you from searching out the road to victory. Belief can go a long way in helping you think clearly and give you the best chance of winning.
That about does it for this episode. You can email the show at firstname.lastname@example.org. You can also visit our website at legendoftheinnkeeper.com where we will post the show notes with the episode that has links to all the information we discussed.
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