- Balance Patch 9.1 went live
- Innervate – Now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
- Fiery War Axe – Now costs 3 mana. (Up from 2)
- Hex – Now costs 4 mana. (Up from 3)
- Murloc Warleader – Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
- Spreading Plague – Now costs 6 mana. (Up from 5)
- IGN sat down with Donais and Iksar to talk about ideas that didn’t make the cut in Frozen Throne. (source)
- Lord Jaraxxus is one of their favorite cards. For a long time they wanted to make more cards like him.
- They didn’t like the weird interactions with Lord Jaraxxus, so they needed to design a new card type to keep it a clean experience.
- Early on they decided to not change your health total and to give you armor to help make them more playable.
- Sometimes cards don’t change much from their early design other than numbers. This was not the case with Death Knights – they all changed.
- Valeera the Hollow’s hero power was once “Discover a secret from any class”.
- An early Deathstalker Rexxar hero power was “Deal 2 damage to all enemies”.
- Zombeasts originally were able to get minions from any class. “Getting some of the warrior taunts was just a bit too weird”.
- Deathstalker Rexxar had a Battlecry that was to craft and summon a Zombeast.
- They like how Bloodreaver Gul’dan will grow in strength over time as more Demons are added to the game.
- An early hero power from Shadowreaper Anduin saw him resurrect a random friendly minion that died during the game.
- Shadowform working with Shadowreaper Anduin was a consideration.
- Originally, Frost Lich Jaina gave your Elementals in-deck, on the field, and in your hand +2/+2.
- “It was a bit weird, because sometimes you would summon elementals later and they wouldn’t get the +2/+2”
- Another version of Frost Lich Jaina saw her summoning 2 Water Elementals.
- An early hero power from Frost Lich Jaina saw scaling based on killing minions. Each time it killed a minion, it would gain an extra damage. It did not summon the Water Elemental.
- HCT America’s Summer Playoffs had numerous issues over the past weekend. Blizzard addresses the issues.
- Many of the venues experienced multiple DDoS attacks and equipment malfunctions that disrupted the tournament. Some players were required to restart games due to the issues. Some argue that the outcomes were changed as result.
- Blizzard did say, “the resulting experience this past weekend was not acceptable, and we sincerely apologize to the competitors who were adversely affected.”
- They are reevaluating equipment requirements and venue capabilities to ensure they deliver a better experience.
- The HCT Summer Championship
- Will take place Oct 13-Oct 15, at the new Blizzard Arena in California.
- The total prize is $250,000.
- The 16 competitors are set and as follows:
The Great Stone of Challenge
“Welcome, heroes, to the Great Stone of Challenge. Your deck building prowess will be tested: You may only use spells with an even cost; you may only use minions with an odd attack! Build a deck and fight for the Stone of Challenge!”
- You get to choose your own class and build a custom deck.
- All cards available to the Wild format may be used for your deck.
- Spells in your deck must have an even mana cost.
- Minions in your deck must have an odd attack value.
I saw this Reddit post today. –
Starting This Game Is Impossible – (source)
As a seasoned gamer ranging from MMO’s to FPS’ to MOBA’s i have never played a game with such barriers to entry. You simply cannot compete without spending loads of money on packs. I really enjoyed my first few days when I had gold for arena so I was on a somewhat even playing field. Now I have 10 gold and 1 quest for 40 gold and no decks that can come close to competing with the pre-designed decks with card synergy that everyone in ranked has. I don’t know where I’m going with this post but this game STINKS for new players and I feel will eventually fail because of it. I for one am very close to quitting after just a week of playing due to the impossible grind to get packs.
- You can re-roll your 40g quests (press the ‘X’ in the corner of the quest). You have a good chance of getting a better 60g quest, possibly even an 80g “play a friend” quest which will turn into 160g if you trade with someone, or even a free pack for spectating a win.
- You get 100g for beating the Innkeeper on Expert mode with every class.
- The Welcome Bundle is a great investment and highly recommended. For $5 you get a guaranteed legendary plus 10 packs (which guarantees another legendary if you haven’t gotten one yet).
- You can get another guaranteed legendary for free by playing the Knights of the Frozen Throne prologue, and another 3 free packs by playing the rest of the missions.
- If you’re not at level 20 with a class yet, make sure to do so as soon as possible. This unlocks the Tavern Brawl which gives you a free pack for your first win every week.
Don’t give up! Also welcome to Hearthstone. 🙂
Reviews and Emails
iTunes Reviews: 0
Twitter: Wayne: I’m using Light card back. Rooting for the underdogs!
Facebook Shoutout: Dave ~ This was a super fun one.
That does it for this episode. You can email the show at [email protected] You can also visit our website at legendoftheinnkeeper.com where we will post the show notes with the episode that has links to all the information we discussed.
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Until next show, Happy gaming!
Music by James Marantette – https://soundcloud.com/james-marantette