Nothing funny about Hunters
Welcome to the Legend of the Innkeeper. We’re glad you could join us for our 81st episode.
This week we are talking about… deck building with SQ
What did you do this week?
Quests? Ranked play? Fun Guaranteed with friends?
Top Art From The Grand Tournament
Vastidious – Frigid Snobold
SquishieDragon – Chillmaw
Espo – Wilfred Fizzlebang
- Activision Quarterly Earnings – Hearthstone surpassed 40 million active users. 20% more units sold of League of Explorers than previous adventures over the same time period. (6 weeks)
- 151 participants for the EU Winter Preliminaries. A step on the road to Blizzcon for the EU players.
- Hearthstone Hacks could compromise your PC – http://www.symantec.com/connect/blogs/hearthstone-add-ons-cheating-tools-come-data-stealing-malware
- Hearthstone Hack Tool v2.1
- Hearthstone Deck Tracker.exe (bittorrents)
When starting to build your deck, typically you will have a theme or what we call Victory condition in mind. Are you thinking that you will maintain board control and whittle down your opponent? Find a way to produce an unexpected burst of damage or momentum that kills your opponent? Or even swarm the board and going to face? This helps you know what the end goal is for your deck. It also helps you to better choose cards that will help you pull that off.
So the biggest part of deck building is choosing the cards you think are going to help you win the game. One of the hardest things to avoid doing as a new player is picking all the ‘great’ cards for your deck. Part of the reason that is a problem is that frequently new players will choose cards that they feel are ‘great’ when in fact they are just middle of the road cards. And the cards that they think are middle of the road, might actually be great for their deck. You have to keep your excitement and expectations in check during this process. Yes the card might have been great in that last deck you built, but does it fit the theme and purpose of this one?
One important aspect of deck building is keeping an eye on your mana curve. This is the distribution of cards in your deck by mana cost.You need to keep enough cards for each stage of the game to ensure that you have good chances that they will be available when you need them. This is impossible to tell you an exact formula for doing because each deck is going to be different. But the basic formula is have enough cards for early game, mid game and late game.
Start off by identifying the core cards of the deck. Cards you HAVE to have to make the deck work. If you wanted to create a Rogue deck that relies on doing massive burst damage, using Leeory Jenkins, Cold Blood and Shadowstep, then you HAVE to have these cards. A Reno deck needs… RENO. Some decks will have more core cards than other but typically you will not have more than 10.
Class Specific Cards
Next step is to include the most suitable class-specific cards for the situation. Most of the high-end decks will use less than 10 class specific cards in them. The key here is limiting yourself to only those cards that will be amazing in your deck.There are still two more steps to take so you don’t want to fill your deck up too soon. If you have more than 20 cards at this point, you might need to reevaluate.
Next add the best ‘appropriate neutral minions that fit with the theme of the deck. For example, if you need to draw cards, you might include Loot Horder or Azure Drake. If you have a rush deck, maybe Abusive Sergeant or Argent Squire. Late game deck? What about Ysera or Ragnaros. It’s also good to include standard cards like Harvest Golem, Defender of Argus or Piloted Shredder. If you still have room, then move on to the next step.
If you still have a few holes, reconsider some of the cards you ‘almost’ put in the deck. But some good suggestions would be Big Game Hunter or cards that provide answers to your opponent’s threats.
The next step in creating a successful deck is taking it out for a spin. Start playing games with your newfound creation. Be looking for ways to improve or tweak the deck. It might turn out that your idea behind the deck just doesn’t work or that the combo you envisioned has something that prevents it from working. Typically you will find a card or spell you thought would work well, doesn’t.
As you play through the deck, look for cards that you never play or groan over when you draw them. You need to remove those cards and replace them with something that will work. If you do replace cards, give them a chance to show their benefits. Don’t play just one game and say that won’t work.
But most importantly, have fun doing it. A good example, comes from Diablo. Espo and Rez played around with a CRAZY idea last night and it turned out to work pretty good. AND they had fun doing it.
Hints and Tips
This was brought up in a conversation with SquishieDragon when speaking of quests and deck construction for quests.
Most quests can only be completed in “Play” mode. But some new players may not have a deck built for each class. But you can always use the premade decks that are unlocked once you defeat the Innkeeper and his deck of that class.
Reviews and Emails
iTunes Reviews: None
Patrick Feb 11
@LotiPodcast You guys made this card sound so fun that Blizzard gave me a golden one. (Alexstraza)
Dave February 11
Just a quick thanks to Jeremy for sharing his Dragon Druid. Just hit rank 15 with it after having considerable trouble ranking up early in the month.
That does it for this episode. You can email the show at [email protected] You can also visit our website at legendoftheinnkeeper.com where we will post the show notes with the episode that has links to all the information we discussed.
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Until next show, Happy gaming!
Music by James Marantette – https://soundcloud.com/james-marantette