LOTI 004 : No Naxx Yet – Rush Deck

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#004 – Legend of the Innkeeper – “No Naxx Yet – Rush Deck”

Contest Update: We have a winner – Pneuma!  See below for details

Intro:  Welcome to the Legend of the Innkeeper.  I’m Vastidious and I’m Ariannwyn.  We’re glad you could join us for our third episode.

This week we are talking about…

Updates:

What did you do this week?

Hearthstone Fireside Gathering

  • Attended our first gathering
  • Met some new friends
  • Learned some new tips and tricks
  • Game went down right at the beginning and we switch to MTG
  • If you are in the Cary area, come join Friday’s @ 5-7pm – The Grind
  • They are Hearthstone friendly

News

1. Patreon – www.patreon.com/legendoftheinnkeeper

2. Naxx Golden Cards – Controversy

This week there was some controversy about how to get golden versions of the cards and at how hard it is going to be to get them.  People did the math and it’s going to cost 58,000 dust to create them all.  Then there were some posts and tweets made by Blizzard that confused the situation.  Finally it was cleared up by Zeriyah..   http://us.battle.net/hearthstone/en/forum/topic/13347345291?page=3#50

3. Naxx Board

On the forums this week, Aratil posted that the Curse of Naxxramas board will only be available through the Curse of Naxxramas adventure.  It won’t become a board available through other modes.  He also said that you will still need an internet connection to play Curse of Naxxramas.  So no offline mode, yet.  http://us.battle.net/hearthstone/en/forum/topic/13271477080?page=42#829

4.  New music

There will be new music in the Naxx Adventure and another new track for regular mode.  http://www.hearthpwn.com/

5.  Reynad Quits

One of the popular Twitch streamers, Reynad (http://www.twitch.tv/reynad27), decided the other day that he’s going to quit playing Hearthstone until Curse of Naxxramas comes out.

He said “It’s been 8 months. It’s gotten to the point where every deck is perfected pretty much so. Zoo was the first deck that was perfected, and then miracle rogue was the second, and then druid was the third. And it’s just… it’s all draws, there’s no play to the game right now so I’m just not having fun anymore.”

He’s just decided to stream Magic the Gathering until it does come out.

6.  Amaz adds his first guide for Legend

I’m sure you won’t be surprised when I say that it’s a Priest guide.  It’s not as deep as I had hoped when I clicked on it. http://www.liquidhearth.com/forum/constructed-strategy/461967-a-guide-on-the-holy-path-amazs-guide-to-priests

7.  This Week’s Forum Topics

Well I spent time this week (on and off) looking at the Blizzard Hearthstone forums for any new information about Naxx and such.  What I found very quickly is that there are basically two major topics being discussed right now on the forums.

1.  When is Naxx coming out?

Yes there is a lot of discussion about the debate of when Naxx is coming out.  Mostly it’s people posting that “they have it on good authority that it’s coming out Tuesday!” or “There is no way it’s coming out this week because … “.  Lots and lots of threads like that.  It’s a good question and one I’m hoping we find out the answer to sooner than later.  Unfortunately, it’s not a very useful conversation.

Aratil posted on the forums today that Curse is NOT coming out today.  http://us.battle.net/hearthstone/en/forum/topic/13271477080?page=49#980

2.  Is Hearthstone F2P or P2W or P4A?

I know they are confusing but here is what they mean.  F2P (Free to play) – P2W (Pay to win) – P4A (Pay for advantage).  The reason this is coming up so much is because of Blizzard announcing the price of the upcoming Naxx expansion.

Tournaments

Upcoming Tournaments:

July 17-20 – Dreamhack Valencia, Spain

It’s an open tournament with a prize of $3,000 euros ($4,100 US) and anyone can participate.  There are 128 open slots.

July 16-18 – Intel Extreme Masters Tournament – Shenzen, China

Invitation only tournament with a prize of $10,000 US – ($4,000 to the winner, $2,000 second place and $1,000 for 3rd and 4th.)  The interesting part of this tournament is that each player has a veto option.  So what happens is the players bring 4 decks to the tournament.  They show 3 of their decks to the judge, who then shows it to their opponent once it’s approved.  The opponent can veto one of the decks and force them to use their 4th deck. http://en.intelextrememasters.com/news/10000-hearthstoneTM-tournament-takes-place-at-iem-9/

Contest / Interaction

**We have a winner!  Pneuma guessed it correctly.  I ended up with 4 wins with the deck shown in the video below.  Unfortunately I realized after the fact that I didn’t take a screen shot of the final totals, but next time around I will make sure to do that.  Thanks all for participating.  We had some amazing input and commentary.  I hope others will find your input as helpful as I did! **

This week, I had an idea that might be a fun experiment and maybe a permanent feature of the show.  I thought about starting an Arena run and recording as I pick the cards.  Then taking that recording and putting it online with this podcast for you all to watch.  So I went ahead and did that in preparation for this episode, talking through my thought process as I picked each card.

What I want you to do, is watch the video and then do one of the two things below.  Or two of the two things below.

1.  If you have some good input on what might be better picks than what I did, add those thoughts to the comments.  The idea being that those of you who are better than me (which are a lot of you out there) that your knowledge and comments will help me and our other listeners get better.

2.  Add your vote as to what the final win-loss rating was for that deck in the arena, with me playing it.  I’ve already completed the Arena run.  Those that get the number correct will be entered together and I’ll have Ariannwyn randomly pick one.  The winner will get a $4 to purchase 2 packs on us.  We have to do it via sending you $4 through Paypal.

You can do both options.  Our goal is to get conversations flowing around this little experiment to see if we can help each other to become better players.

So here is the video:

Getting better

RUSH/AGGRO DECK

  •  The point of a Rush deck is about beating down your opponent so fast they never get a chance to setup their own deck and strategy.
  • They generally try to win by about turn 5 or 6. If the game goes past that point in time, most Rush decks will run out of steam and not have real way to win in the late game. The goal of an aggro deck is to come hard and win fast, and if your opponent cannot counter this, you will have a good chance of winning.
  • I think Aggro is probably one of the most common decks? (Someone who played Magic says comparatively every HS deck has a bit of aggro)
  • An aggro deck’s worst enemies are Taunt and AoE
  • Aggro/Rush decks are good to start with.  They are easier to learn and build than control decks.

Things to focus on:

  • Low-cost minions
  • Minions with charge
  • Cheap removal
  • Buffing up other minions

Weaknesses:

  • Decks with lots of taunts shut this deck down
  • No late game
  • Winning or losing based more on luck rather than skill

http://www.vg247.com/2014/02/11/hearthstone-strategies-how-to-build-the-best-decks-with-basic-cards

http://www.eclypsia.com/en/hearthstone/guides/tuto245.html

http://www.ign.com/wikis/hearthstone-heroes-of-warcraft/Advanced_Deck_Building_Strategies

http://www.cinemablend.com/games/How-Build-Good-Hearthstone-Deck-64670.html

http://ihearthu.com/deck-archetypes-guide/

Reviews and Emails

iTunes Review: No new reviews 🙁

Emails: Kaja – Hey guys, I just found your podcast today and have been having fun listening to you guys. I’m a casual hearthstone player (I am a professional grad student when not playing hearthstone) and would love to actually have some friends to play with as my wife doesn’t play video games. I’ve been rank 10 consistently the past few months, but more importantly spend a lot of time researching the game. I may be able to give you guys some pointers on constructed and arena, but most of all would enjoy just playing some hearthstone.

Alex in Australia –Hey, just wanted to say hi and well done with the podcast so far. I’m from Australia and listen to a few Hearthstone podcasts, I’m enjoying yours in particular due to the more casual approach you go about the game, as well as the good sound quality. I’m always interested in adding more people and vsing others, and would welcome the chance to vs either of you. My ID is idreamofq. Thanks!

Twitter Update – # 19 followers!

Outro

That does it for this episode.  You can email the show at [email protected].  You can also visit our website at legendoftheinnkeeper.com where we will post the show notes with the episode that has links to all the information we discussed.

You can follow the show on Twitter @LOTIpodcast

Be sure to subscribe and rate us on iTunes!

Until next show, Happy gaming!

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About Author

Vastidious is a long time gamer, father to Ariannwyn and doesn't read the text on the cards.

15 Comments

  1. The arena deck isn’t bad, it’s skewed extremely towards the late game. 3 innervates should help with that though. There may be issues if Venture Co. is up and giants being unable to be played. I think the only issue is the lack of 2 drops which is extremely important in arena, as you want a board presence early in the game, which is why bloodfen raptor waas rated so highly by arenavalue and Trump. Also the epic murloc was rated higher than the other 2 giants due to it being a 3 mana 3/3 which is decent.

    The pick between the first epics, with sea giant, faceless and FoN, it was between FoN and sea giant, both have their merits. I personally would’ve went FoN, just cause it’s slightly mroe flexible as it can help with trading or be used as a finisher if you picked up savage roar later on.

    I would’ve went bloodfen over razorfen hunter just for an extra 2 drop, but it was fine picking the razorfen.

    I think the deck went 5 wins. 3 innervates, and good late game cards should have won you a few games comfortably but around that 4-5 win mark maybe you would’ve started facing some issues if you didn’t draw any wraths early game or raptors

      • Thanks 🙂 I was in the shownotes of this episode, i forgot to add the ID number if anyone wanted to add me. it’s IdreamofQ, id #1489

        Also Naxx finally got a release date for the 22nd!

        • Hope you don’t mind me adding you, Alex. Rorlins here from the retired Elf and Dwarf podcast. Rorlins#1346

          Now to see if I can get this beast deck actually working…..

        • Yes! It’s coming out .. the day we get on a plane for hours on end without internet access. Umm.. didn’t we say that would happen? Grrr…. At least we have something to do when we arrive on the other end.

  2. In comparison with other podcasts such as The Angry Chicken, The Happy Hearthstone, A Worthy Opponent Turn 2 and BlizzPro, your podcast contains a very detailed, well-constructed script as well as high quality audio. As a new player, I really enjoy listen to the podcast so keep up the good work.
    I would recommend you guys to also make a video podcast in the future because we listeners and viewers would really love to see your beautiful faces 😀

  3. 3rd pick Venture Co.Mercenary and Stormwind Knight: I would refer Stormwind Knight in this case. Even though Venture Co.Mercenary is very powerful, it hinders your board development significantly and would make you lose the life point race against your opponent if he is smart (just imagine humility on that mercenary). Furthermore, because it is still only the 3rd pick, you don’t really know the structure of your deck yet so I would refer picking it after the structure is well-defined (20th to 30th pick). Stormwind Knight would provide more utility and would be a better pick.

    Spiteful Smith vs Stranglethorn Tiger: I would refer 4/6 over 5/5 but both are fine creatures. The high cost of those cards are minimized by potential innervates and wild growths in later picks

    Your 5th pick should have been an easy, no-brainer one is all I’m going to say.

    6th pick: Bloodfen raptor provides a body on the board and can easily trade up (a 2 cost minion trading with a higher cost minion. For example: earthen ring farseer or succubus, or kill acolyte of pain in 1 go). Granted that 3 cost minions are not very common, because of your hero ability, you can easily kill an azure drake or make your minion afraid of putting more minions on the board. However, the raptor lose its value in later turn and I would reconsider picking up Mark of the Wild would not be bad. For Berserker, unless you are a mage, I think it is just a little bit too slow to affect the board state.

    Force of nature, Sea Giant and Faceless Manipulator: This is a really hard choice because, as you and arenavalue have pointed out, all of them have similar value. However, I would stay away from Faceless as this point because I just happen to see lots of mage and have got fireball to death repeatedly. Either Force of nature and Sea Giant is a solid choice but my personal reference is Force due to the combo (Force of Nature + Savage Roar) and provide a sudden board clear or bust of damage, and both options are good in arena.

    Ironbark Protector: I listen to a lot of podcasts. Dills from The Angry Chicken is a God of Arena and he taught me that arena picks consist of 3 phases and 11th to 20th pick is Phase Two. In this situation, your curve (how the mana costs of your cards are distributed) is top-heavy. Therefore, I would pick the raptor again to provide a solid early game. (*whispering* but more taunt is also good)

    Starfire vs Brewmaster: Again, same argument. Because you still haven’t got any wild growth and innervate (and please don’t innervate into starfire unless you have to :D), brewmaster is a good vanilla 3/2 for 2

    13th pick: the other 2 options are so bad so Stormwind Knight. Don’t hesitate! Believe in yourself!

    14th pick: Innervate! Innervate! Innervate!

    All 3 epics are bad and I feel bad for you. Molten Giant is OK still.

    Healing touch, rocketeer and raid leader: As this point in the draft, I want you to imagine your deck as a giant, 300-feet, pink hippo that slowly crushes everything in its way. Good. Your deck will win by putting down one giant minion after another. Because it is slow, I would prefer healing touch here to keep you from dying to rush deck or freaking pyroblast at turn 10.

    The value of Ancient brewmaster is mainly in its stat. Because of your big, high cost minions, I would not prefer mark of nature mainly because of hex, polymorph, assasinate,… anything that brings down your giant hippo.

    20th pick: a 2/2 for 2 :D. Most of the time, your opponent won’t let it survive an extra turn unless you have other taunts on the board, so let hope your the best case scenario: innervate, summoner into protector on turn 7th. Other than that, just think of it as a 2/2 for 2 ( so it is not as good as raptor, which is a common card)

    The hunter is your 21st pick. At this point, think about what you need to complete your deck. Do you need early board presence or a mean to get to the late game earlier than your opponent? I will leave the answer to you.

    Try to shape your mana curve into a bell shape is a good idea at this stage of the draft.

    Savage Roar, Stormwind Champion and Acolyte of Pain: Acolyte of Pain provides card draw, which is lacking A LOT in your deck

    Novice engineer vs innervate: In some cases, I would prefer novice engineer because it allows cycling of cards and a body on the board (remember Savage Roar?). However, innervate is much better in this case due to the structure of your deck.

    I often face druid having 3 or 4 innervate so picking more if you are top-heavy is not a terrible decision. However, I would recommend not using 2 or 3 at the same time to get a big minion out because of the sheer loss of cards.

    The healer and ancient of war suit the deck you have so no comment here.

    Overall, the deck is not as bad as I initial thought. I would recommend you to read this article on hearthhead.com about arena drafting and the phases in it (http://www.hearthhead.com/news=241092/the-subtle-strategies-of-drafting-for-arena). I think you could have from 2 to 4 wins with this deck and my bet is 3 wins, 3 losses. You will get out tempo by rogue, get fireball to the face by mage and the paladin will sometimes humiliate your minions but no journey is without pain! I hope you would have fun playing this deck and would like to see you play some arena games if possible in later times :D. Job’s done!

    P.S: I’m currently living in Australia and is doing volunteering works at AIDS2014. At the time I finish writing this, I have just heard about the Malaysian airplane incident and about the deaths of top HIV/AIDS researchers on that airplanes as well as many other innocent people. If possible, I hope we could share some time to send our condolences to the loved ones of those who have been lost to this tragedy.
    Thank you.

    • Wow, thanks for the input. I am not sure how to respond to this statement “Overall, the deck is not as bad as I initial thought.” – Gee, thanks?!? Haha! I’ll be sure to read back through your comments again to absorb all the input. I’ll also check out that article on arena deck building.

      So we have you down for a pick of 3 wins! Thanks!

  4. I would say don’t underestimate cards like bloodfen raptor just because it’s a basic card. It provides good value especially in arena. My guess is this deck goes 5-3. Those innervates should help a lot!

  5. It looks like you already got very detailed comments on your picks. There are a couple of overall points I could offer.

    1. Pay close attention to your curve when picking cards. At least when choices are close in quality. Being able to play a good minion on curve is very important in arena. With special emphasis on 2-drops. Special emphasis because if you fall behind early, it becomes harder to recover and also because you’ll have less time to draw a 2-drop by turn 2, as opposed to drawing a 5-drop for turn 5.

    When considering your curve, don’t just look at the curve presented at the bottom of the screen. Wrath, for example, is presented as a 2-drop there. But that’s misleading, since playing wrath depends heavily on what your opponent did. And even then, it doesn’t provide you with board presence of your own.

    You were picking good cards instead (like Ironbark Protector) and it wasn’t too late in the arena pick yet. But I was hoping that it wouldn’t bite you later in your picks, and I think it did. A 3/2 is better than a 2/3 (since it trades with 3-drops) but even a 2/3 is worth considering.

    2. Consider vanilla stats of cards as much as their text. This is already mentioned in an above comment, but I’ll second what’s been said. 3mana 3/3 is decent, if not amazing. 4mana 5/4 is pretty good, tho not as good as a 4/5. If the card has good stats, it’s ok if you can’t make use of the extra text. The extra text is just nice a bonus if/when you can use it. Hence Murloc Warleader and Ancient Brewmaster would’ve been good choices.

    3. Deckbuilding in arena is different from constructed. Combos are harder to work into a deck, you don’t have to worry about countering various epic/legendary cards as much since your opponents are much less likely to have them, etc. That also dictates which classes are popular. Thanks to fireballs and flame strikes, mages are incredibly popular in arena. Which devalues anything with 1 health. That’s why I don’t value Razorfen Tidehunter all that much, the 1/1 boar is removed by a hero power, effectively making it a 2/3 for 3 mana. That’s just an expensive river crocolisk, which isn’t all that amazing to begin with.

    4. Speaking of combos, the reason molten giant tends to be good in constructed decks, is because you can play it for free AND taunt it up with sunfury protector and/or defender of argus. Those are both rare, and you can’t count on getting them further in the draft. Even if you did, you’ll probably get only 1 or maybe 2. So chances of having one in your hand when you play the molten giant are fairly low, compared to 2 giants and 4 taunt givers in a constructed deck. Playing a free molten giant at below 10 health is always good, but if you can’t taunt it up, it doesn’t prevent death.

    5. You can consider what common class cards you have while picking. Every other class has trouble filling in the 5-drop slot. But druid has access to the best 5-drop in the game in Druid of the Claw, and it’s common, and fairly likely to be presented as an option. 3-drops on the other hand, are more problematic. I’d probably go for Raging Worgen instead of Tiger (or Spiteful Smith) just for that reason. Tho this turned out not to be an important consideration, since you were never offered Druid of the Claw as an option.

    6. Since your opponents’ decks will be as unpredictable as yours, I don’t like counting on getting a decent Faceless Manipulator target from the opponent. At the time, you had very few Faceless-worthy cards, so I think it was a right choice to not go for that.

    The deck might have suffered in the early game (tho as a previous commenter noted, innervates might have helped out there). That might have led to you hoping to draw a board clear to get back into the game, resulting in quite a few games depending on the draw of star fall or swipe. You probably won all the games you got to the late game without getting to the brink of death before stabilising.

    I’ll go with a prediction of 4 wins. Partly because you seem to prefer an aggressive style at least in constructed, and this deck just won’t play that well. Partly because if I were playing it, my prediction would probably be around the 4-5 range. And partly because nobody said 4 yet!

    Keep up the good work on the podcast, really enjoying all the episodes so far.

    • Wow, thanks for all the input. I’m going to have to read this again. Whew. And I have you down for a 4. No one seems to think much about my chances, grumble.

  6. Hi there!
    I’m gonna say that you got 6 victories on that Arena run 😉

    And about the deck, I’d have done just 4 little changes. Here we go:

    1. Faceless Manipulator instead of the Sea Giant. You got some big minions and 1 extra copy of any of them would be helpful 🙂

    2. The 2nd Ironbark Protector instead of the Innervate. Specially if you’d have gotten also the Faceless Manipulator before.

    3. Youthful Brewmaster over Starfal. Better mana curve and possibility of replay a big taunt creature when it’s low on health.

    4. And the other Bloodfen Raptor instead of the Razorfen Hunter. Also better mana curve and great value of 3/2 creatures in the early game (before Consecrate and other similar spells can clean your board).

    That’s all. I hope you had a great time playing that Arena! 🙂

  7. In the beginning of your draft, the picks you were given looked pretty bad (not your fault :), just rng) but as it went on, the deck started to become more solid. The lack of early game is a bit troubling, but the 3 innervate a should help you out there. However, I usually restrain myself from picking more than 2 innervates because in the late game, having 4 cards in your hand and 2 of them innervates will really screw you over. But overall, the deck is pretty solid and I think it’s possible to go anywhere from 3-6 wins with it. But because I don’t know your skill level, I’m going to predict 5 wins.

    Btw, the curve itself is not as important as the invisible “minion curve”. As long as your minions are curved well, your deck should be fine regardless of where the spells fall into play.

    Also, I’ve really enjoyed the podcast so far. You two have a great personality and I enjoy watching you learn more as you progress in the game.

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